Files
2025-05-27 19:20:46 +02:00

31 lines
874 B
GDScript

extends Node2D
@onready var _animation_player:AnimationPlayer = %AnimationPlayer
@onready var _progress_bar:ProgressBar = %ProgressBar
@export var jump_action:GUIDEAction
@export var somersault_action:GUIDEAction
func _ready():
jump_action.triggered.connect(_play.bind("jump"))
somersault_action.triggered.connect(_play.bind("somersault"))
somersault_action.ongoing.connect(_update_progress_bar)
somersault_action.triggered.connect(_hide_progress_bar)
somersault_action.cancelled.connect(_hide_progress_bar)
func _play(animation:String):
if _animation_player.is_playing():
return
_animation_player.play(animation)
func _update_progress_bar():
# exceeds tap time
if somersault_action.elapsed_seconds > 0.1:
_progress_bar.value = somersault_action.elapsed_ratio
_progress_bar.visible = true
func _hide_progress_bar():
_progress_bar.visible = false