Files
2025-05-27 19:20:46 +02:00

17 lines
666 B
GDScript

## This just keeps the sprite endlessly scrolling. It's not related to input.
extends Sprite2D
func _process(delta):
# get rect of visible screen in world coordinates
var rect = get_viewport().canvas_transform.affine_inverse() * get_viewport_rect()
# fit the bg into the viewport
global_position = rect.position
global_scale = rect.size / texture.get_size()
# update scaling so the texture scales according to zoom level
material.set_shader_parameter("scale", global_scale)
var offset = rect.position / texture.get_size()
# and offset so we pick a texture offset relative to the movement of the camera
material.set_shader_parameter("offset", offset)