Files
MovementTests/player_controller/Shaders/Vignette.gdshader

11 lines
277 B
Plaintext

shader_type canvas_item;
uniform vec4 color : source_color;
uniform float multiplier = 0.2;
uniform float softness = 3.0;
void fragment() {
float distance_to_center = distance(UV, vec2(0.5));
COLOR = vec4(color.rgb, smoothstep(multiplier, softness, distance_to_center));
}