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2025-06-10 18:46:20 +02:00

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GDScript

class_name CaptureMouse
extends Control
## Control node that captures the mouse for games that require it.
##
## Used for games that use the mouse to move the camera (ex. FPS or third-person shooters).
func _gui_input(event):
if event is InputEventMouseButton and Input.mouse_mode != Input.MOUSE_MODE_CAPTURED:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)