23 lines
701 B
GDScript
23 lines
701 B
GDScript
@tool
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## A trigger that activates when the input is pushed down. Will only emit a
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## trigger event once. Holding the input will not trigger further events.
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class_name GUIDETriggerPressed
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extends GUIDETrigger
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func _update_state(input:Vector3, delta:float, value_type:GUIDEAction.GUIDEActionValueType) -> GUIDETriggerState:
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if _is_actuated(input, value_type):
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if not _is_actuated(_last_value, value_type):
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return GUIDETriggerState.TRIGGERED
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return GUIDETriggerState.NONE
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func _editor_name() -> String:
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return "Pressed"
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func _editor_description() -> String:
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return "Fires once, when the input exceeds actuation threshold. Holding the input\n" + \
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"will not fire additional triggers."
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