Files
MovementTests/addons/guide/triggers/guide_trigger.gd
2025-05-27 19:20:46 +02:00

66 lines
1.9 KiB
GDScript

@tool
@icon("res://addons/guide/triggers/guide_trigger.svg")
class_name GUIDETrigger
extends Resource
enum GUIDETriggerState {
## The trigger did not fire.
NONE,
## The trigger's conditions are partially met
ONGOING,
## The trigger has fired.
TRIGGERED
}
enum GUIDETriggerType {
# If there are more than one explicit triggers at least one must trigger
# for the action to trigger.
EXPLICIT = 1,
# All implicit triggers must trigger for the action to trigger.
IMPLICIT = 2,
# All blocking triggers prevent the action from triggering.
BLOCKING = 3
}
@export var actuation_threshold:float = 0.5
var _last_value:Vector3
## Returns the trigger type of this trigger.
func _get_trigger_type() -> GUIDETriggerType:
return GUIDETriggerType.EXPLICIT
func _update_state(input:Vector3, delta:float, value_type:GUIDEAction.GUIDEActionValueType) -> GUIDETriggerState:
return GUIDETriggerState.NONE
func _is_actuated(input:Vector3, value_type:GUIDEAction.GUIDEActionValueType) -> bool:
match value_type:
GUIDEAction.GUIDEActionValueType.AXIS_1D, GUIDEAction.GUIDEActionValueType.BOOL:
return _is_axis1d_actuated(input)
GUIDEAction.GUIDEActionValueType.AXIS_2D:
return _is_axis2d_actuated(input)
GUIDEAction.GUIDEActionValueType.AXIS_3D:
return _is_axis3d_actuated(input)
return false
## Checks if a 1D input is actuated.
func _is_axis1d_actuated(input:Vector3) -> bool:
return is_finite(input.x) and abs(input.x) > actuation_threshold
## Checks if a 2D input is actuated.
func _is_axis2d_actuated(input:Vector3) -> bool:
return is_finite(input.x) and is_finite(input.y) and Vector2(input.x, input.y).length_squared() > actuation_threshold * actuation_threshold
## Checks if a 3D input is actuated.
func _is_axis3d_actuated(input:Vector3) -> bool:
return input.is_finite() and input.length_squared() > actuation_threshold * actuation_threshold
func _editor_name() -> String:
return "GUIDETrigger"
func _editor_description() -> String:
return ""