27 lines
1.0 KiB
GDScript
27 lines
1.0 KiB
GDScript
## Converts the value of the input into window-relative units between 0 and 1.
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## E.g. if a mouse cursor moves half a screen to the right and down, then
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## this modifier will return (0.5, 0.5).
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@tool
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class_name GUIDEModifierWindowRelative
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extends GUIDEModifier
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func _modify_input(input:Vector3, delta:float, value_type:GUIDEAction.GUIDEActionValueType) -> Vector3:
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if not input.is_finite():
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return Vector3.INF
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var window = Engine.get_main_loop().get_root()
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# We want real pixels, so we need to factor in any scaling that the window does.
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var window_size:Vector2 = window.get_screen_transform().affine_inverse() * Vector2(window.size)
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return Vector3(input.x / window_size.x, input.y / window_size.y, input.z)
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func _editor_name() -> String:
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return "Window relative"
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func _editor_description() -> String:
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return "Converts the value of the input into window-relative units between 0 and 1.\n" + \
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"E.g. if a mouse cursor moves half a screen to the right and down, then \n" + \
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"this modifier will return (0.5, 0.5)."
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