44 lines
1.3 KiB
GDScript
44 lines
1.3 KiB
GDScript
## Swizzle the input vector components. Useful to map 1D input to 2D or vice versa.
|
|
@tool
|
|
class_name GUIDEModifierInputSwizzle
|
|
extends GUIDEModifier
|
|
|
|
enum GUIDEInputSwizzleOperation {
|
|
## Swap X and Y axes.
|
|
YXZ,
|
|
## Swap X and Z axes.
|
|
ZYX,
|
|
## Swap Y and Z axes.
|
|
XZY,
|
|
## Y to X, Z to Y, X to Z.
|
|
YZX,
|
|
## Y to Z, Z to X, X to Y.
|
|
ZXY
|
|
}
|
|
|
|
## The new order into which the input should be brought.
|
|
@export var order:GUIDEInputSwizzleOperation = GUIDEInputSwizzleOperation.YXZ
|
|
|
|
|
|
func _modify_input(input:Vector3, delta:float, value_type:GUIDEAction.GUIDEActionValueType) -> Vector3:
|
|
match order:
|
|
GUIDEInputSwizzleOperation.YXZ:
|
|
return Vector3(input.y, input.x, input.z)
|
|
GUIDEInputSwizzleOperation.ZYX:
|
|
return Vector3(input.z, input.y, input.x)
|
|
GUIDEInputSwizzleOperation.XZY:
|
|
return Vector3(input.x, input.z, input.y)
|
|
GUIDEInputSwizzleOperation.YZX:
|
|
return Vector3(input.y, input.z, input.x)
|
|
GUIDEInputSwizzleOperation.ZXY:
|
|
return Vector3(input.z, input.x, input.y)
|
|
_:
|
|
push_error("Unknown order ", order , " this is most likely a bug, please report it.")
|
|
return input
|
|
|
|
func _editor_name() -> String:
|
|
return "Input Swizzle"
|
|
|
|
func _editor_description() -> String:
|
|
return "Swizzle the input vector components. Useful to map 1D input to 2D or vice versa."
|