46 lines
1.1 KiB
GDScript
46 lines
1.1 KiB
GDScript
@tool
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class_name GUIDEInputTouchPosition
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extends GUIDEInputTouchBase
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func _begin_usage():
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# subscribe to touch events
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_state.touch_state_changed.connect(_refresh)
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_refresh()
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func _end_usage():
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# unsubscribe from touch events
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_state.touch_state_changed.disconnect(_refresh)
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func _refresh() -> void:
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# update finger position
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var position:Vector2 = _state.get_finger_position(finger_index, finger_count)
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if not position.is_finite():
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_value = Vector3.INF
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return
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_value = Vector3(position.x, position.y, 0)
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func is_same_as(other:GUIDEInput):
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return other is GUIDEInputTouchPosition and \
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other.finger_count == finger_count and \
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other.finger_index == finger_index
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func _to_string():
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return "(GUIDEInputTouchPosition finger_count=" + str(finger_count) + \
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" finger_index=" + str(finger_index) +")"
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func _editor_name() -> String:
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return "Touch Position"
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func _editor_description() -> String:
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return "Position of a touching finger."
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func _native_value_type() -> GUIDEAction.GUIDEActionValueType:
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return GUIDEAction.GUIDEActionValueType.AXIS_2D
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