// Copyright © Gamesmiths Guild. using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases; using Gamesmiths.Forge.Statescript; using Gamesmiths.Forge.Statescript.Properties; using Godot; namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers; [Tool] [GlobalClass] public partial class TruncateResolverResource : UnaryNestedResolverResourceBase { public override string ResolverTypeId => "Truncate"; protected override string PropertyNamePrefix => "__truncate"; protected override IPropertyResolver CreateResolver(IPropertyResolver operandResolver, Graph graph) { operandResolver = PromoteIntegralResolverToFloatingPoint( operandResolver, GetPreferredFloatingPointType(operandResolver)); return new TruncateResolver(operandResolver); } }