// Copyright © Gamesmiths Guild. #if TOOLS using System; using Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers.Bases; using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers; using Godot; using ForgeVariant128 = Gamesmiths.Forge.Statescript.Variant128; using SysVector2 = System.Numerics.Vector2; using SysVector3 = System.Numerics.Vector3; using SysVector4 = System.Numerics.Vector4; namespace Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers; [Tool] internal sealed partial class SqrtResolverEditor : NumericOrVectorUnaryResolverEditorBase { public override string DisplayName => "Sqrt"; public override string ResolverTypeId => "Sqrt"; public override bool IsCompatibleWith(Type expectedType) { return expectedType == typeof(float) || expectedType == typeof(double) || expectedType == typeof(SysVector2) || expectedType == typeof(SysVector3) || expectedType == typeof(SysVector4) || expectedType == typeof(ForgeVariant128); } } #endif