// Copyright © Gamesmiths Guild. #if TOOLS using System; using Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers.Bases; using Gamesmiths.Forge.Godot.Resources.Statescript; using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers; using Godot; using ForgeVariant128 = Gamesmiths.Forge.Statescript.Variant128; using SysVector2 = System.Numerics.Vector2; namespace Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers; [Tool] internal sealed partial class RandomInsideCircleResolverEditor : RandomInfoResolverEditorBase { public override string DisplayName => "Random Inside Circle"; public override string ResolverTypeId => "RandomInsideCircle"; protected override string InfoText => "Random Point Inside Unit Circle"; public override bool IsCompatibleWith(Type expectedType) { return expectedType == typeof(SysVector2) || expectedType == typeof(ForgeVariant128); } public override void SaveTo(StatescriptNodeProperty property) { property.Resolver = new RandomInsideCircleResolverResource(); } } #endif