// Copyright © Gamesmiths Guild. #if TOOLS using Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers.Bases; using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers; using Godot; namespace Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers; [Tool] internal sealed partial class PowResolverEditor : NumericOrVectorBinaryResolverEditorBase { public override string DisplayName => "Pow"; public override string ResolverTypeId => "Pow"; protected override string LeftTitle => "Base:"; protected override string RightTitle => "Exponent:"; } #endif