// Copyright © Gamesmiths Guild. #if TOOLS using System; using Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers.Bases; using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers; using Godot; using ForgeVariant128 = Gamesmiths.Forge.Statescript.Variant128; using SysVector2 = System.Numerics.Vector2; using SysVector3 = System.Numerics.Vector3; using SysVector4 = System.Numerics.Vector4; namespace Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers; [Tool] internal sealed partial class ClampMagnitudeResolverEditor : AsymmetricBinaryNestedResolverEditorBase { public override string DisplayName => "Clamp Magnitude"; public override string ResolverTypeId => "ClampMagnitude"; protected override Type[] LeftFactoryExpectedTypes => [typeof(SysVector2), typeof(SysVector3), typeof(SysVector4)]; protected override Type[] RightFactoryExpectedTypes => ResolverEditorCompatibility.FloatOperandExpectedTypes; protected override Type LeftNestedExpectedType => typeof(ForgeVariant128); protected override Type RightNestedExpectedType => typeof(float); protected override string LeftTitle => "Value:"; protected override string RightTitle => "Max Length:"; public override bool IsCompatibleWith(Type expectedType) { return expectedType == typeof(ForgeVariant128) || ResolverEditorCompatibility.IsVectorType(expectedType); } protected override Type[] GetLeftFactoryExpectedTypes(Type expectedType) { return expectedType == typeof(ForgeVariant128) ? [typeof(SysVector2), typeof(SysVector3), typeof(SysVector4)] : [expectedType]; } } #endif