using Gamesmiths.Forge.Cues; using Gamesmiths.Forge.Tags; using Godot; namespace Movementtests.tools; public partial class ForgeManager : Node { public CuesManager CuesManager { get; private set; } = new CuesManager(); public TagsManager TagsManager { get; private set; } = new TagsManager( [ "character.player", "status.stunned", "events.combat.damage", "events.combat.hit", "cooldown.empoweredAction", "cues.resources.mana", ]); }