## Base interface of all GdUnit asserts @abstract class_name GdUnitAssert extends RefCounted ## Verifies that the current value is null. @abstract func is_null() -> GdUnitAssert ## Verifies that the current value is not null. @abstract func is_not_null() -> GdUnitAssert ## Verifies that the current value is equal to expected one. @abstract func is_equal(expected: Variant) -> GdUnitAssert ## Verifies that the current value is not equal to expected one. @abstract func is_not_equal(expected: Variant) -> GdUnitAssert ## Overrides the default failure message by given custom message.[br] ## This function allows you to replace the automatically generated failure message with a more specific ## or user-friendly message that better describes the test failure context.[br] ## Usage: ## [codeblock] ## # Override with custom context-specific message ## func test_player_inventory(): ## assert_that(player.get_item_count("sword"))\ ## .override_failure_message("Player should have exactly one sword")\ ## .is_equal(1) ## [/codeblock] @abstract func override_failure_message(message: String) -> GdUnitAssert ## Appends a custom message to the failure message.[br] ## This can be used to add additional information to the generated failure message ## while keeping the original assertion details for better debugging context.[br] ## Usage: ## [codeblock] ## # Add context to existing failure message ## func test_player_health(): ## assert_that(player.health)\ ## .append_failure_message("Player was damaged by: %s" % last_damage_source)\ ## .is_greater(0) ## [/codeblock] @abstract func append_failure_message(message: String) -> GdUnitAssert