name: Create tag and build when new code gets to main run-name: Create tag and build when new code gets to main on: push: branches: - main tags-ignore: - "**" env: GAME_NAME: MovementTests ITCHIO_USERNAME: Minimata ITCHIO_GAMEID: MovementTests jobs: BumpTag: runs-on: ubuntu-latest outputs: tag_name: ${{ steps.bump-tag.outputs.new_tag }} steps: - name: Check out repository code uses: actions/checkout@v4 with: lfs: false - name: Remove buggy pre-push hook run: | rm -f .git/hooks/pre-push - name: Bump version and push tag id: bump-tag uses: anothrNick/github-tag-action@v1 env: GITHUB_TOKEN: ${{ secrets.TOKEN }} GIT_API_TAGGING: false WITH_V: true PRERELEASE: false INITIAL_VERSION: 0.1.0 DEFAULT_BUMP: patch Test: runs-on: ubuntu-latest steps: - name: Install node, xvfb and curl run: | apt update && apt -y install curl nodejs xvfb - name: Checkout uses: actions/checkout@v6 with: lfs: false persist-credentials: true - name: Checkout LFS run: | git lfs install --local AUTH=$(git config http.${{ gitea.server_url }}/.extraheader) AUTH_FILE=$(git config includeif.gitdir:/workspace/${{ gitea.repository }}/.git.path) git config -f $AUTH_FILE --unset http.${{ gitea.server_url }}/.extraheader git config -f $AUTH_FILE http.${{ gitea.server_url }}/${{ gitea.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH" git lfs pull - name: Run tests uses: godot-gdunit-labs/gdUnit4-action@v1 with: godot-version: '4.6.0' godot-net: true godot-force-mono: true dotnet-version: 'net9.0' paths: | res://tests/ timeout: 1 publish-report: false upload-report: false - name: Upload test report uses: actions/upload-artifact@v3-node20 with: name: Test Report path: ${{ github.workspace }}/reports/test-result.html Export: runs-on: ubuntu-latest needs: - BumpTag - Test # Wait for tests to finish container: image: barichello/godot-ci:mono-4.6 steps: - name: Install node, curl and zip run: | apt update && apt -y install curl zip nodejs - name: Checkout uses: actions/checkout@v6 with: lfs: false persist-credentials: true - name: Checkout LFS run: | git lfs install --local AUTH=$(git config http.${{ gitea.server_url }}/.extraheader) AUTH_FILE=$(git config includeif.gitdir:/workspace/${{ gitea.repository }}/.git.path) git config -f $AUTH_FILE --unset http.${{ gitea.server_url }}/.extraheader git config -f $AUTH_FILE http.${{ gitea.server_url }}/${{ gitea.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH" git lfs pull - name: Remove GDUnit addon folder because it breaks the build run: | rm -rf ${{ gitea.workspace }}/addons/gdUnit4 - name: Build Windows run: | mkdir -v -p build/windows godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe zip -r Windows.zip build/windows - name: Upload to Itch uses: KikimoraGames/itch-publish@v0.0.3 with: butlerApiKey: ${{ secrets.BUTLER_TOKEN }} itchUsername: ${{ env.ITCHIO_USERNAME }} itchGameId: ${{ env.ITCHIO_GAMEID }} buildNumber: ${{ needs.BumpTag.outputs.tag_name }} gameData: Windows.zip buildChannel: windows