[gd_scene load_steps=3 format=3 uid="uid://ch1pukkyc07qo"] [ext_resource type="Script" path="res://godot_state_charts_examples/cooldown/skill_button/skill_button.gd" id="1_r0ivs"] [ext_resource type="Texture2D" uid="uid://tgsnqiq40n41" path="res://godot_state_charts_examples/cooldown/icons/cooldown_overlay.png" id="3_pgrfi"] [node name="SkillButton" type="MarginContainer"] offset_right = 32.0 offset_bottom = 32.0 script = ExtResource("1_r0ivs") [node name="Button" type="Button" parent="."] unique_name_in_owner = true layout_mode = 2 [node name="TextureProgressBar" type="TextureProgressBar" parent="."] unique_name_in_owner = true layout_mode = 2 mouse_filter = 2 step = 0.0 fill_mode = 4 texture_progress = ExtResource("3_pgrfi") tint_progress = Color(0, 0, 0, 1) [node name="Label" type="Label" parent="."] unique_name_in_owner = true layout_mode = 2 theme_override_colors/font_outline_color = Color(0, 0, 0, 1) theme_override_constants/outline_size = 8 theme_override_font_sizes/font_size = 48 text = "10" horizontal_alignment = 1 vertical_alignment = 1 [connection signal="pressed" from="Button" to="." method="_on_button_pressed"]