## Fires, when the input exceeds the actuation threshold. This is ## the default trigger when no trigger is specified. @tool class_name GUIDETriggerDown extends GUIDETrigger func _update_state(input:Vector3, delta:float, value_type:GUIDEAction.GUIDEActionValueType) -> GUIDETriggerState: # if the input is actuated, then the trigger is triggered. if _is_actuated(input, value_type): return GUIDETriggerState.TRIGGERED # otherwise, the trigger is not triggered. return GUIDETriggerState.NONE func _editor_name() -> String: return "Down" func _editor_description() -> String: return "Fires, when the input exceeds the actuation threshold. This is\n" +\ "the default trigger when no trigger is specified."