// Copyright © Gamesmiths Guild. using Godot; namespace Gamesmiths.Forge.Godot.Editor.Attributes; [Tool] public partial class AttributeValues : Resource { [Export] public int Default { get; set; } [Export] public int Min { get; set; } [Export] public int Max { get; set; } public AttributeValues() { } public AttributeValues(int @default, int min, int max) { Default = @default; Min = min; Max = max; } }