namespace Movementtests.player_controller.Scripts; public class Constants { // Shaders' parameters public const string DISTORTION_SHADER_SCREEN_DARKNESS = "screen_darkness"; public const string DISTORTION_SHADER_DARKNESS_PROGRESSION = "darkness_progression"; public const string DISTORTION_SHADER_UV_OFFSET = "uv_offset"; public const string DISTORTION_SHADER_SIZE = "size"; public const string VIGNETTE_SHADER_MULTIPLIER = "multiplier"; public const string VIGNETTE_SHADER_SOFTNESS = "softness"; public const string BLUR_SHADER_LIMIT = "limit"; public const string BLUR_SHADER_BLUR = "blur"; // Animation public const string PLAYERS_HEAD_ANIMATION_ON_DYING = "players_head_on_dying"; // Math public const float ACCEPTABLE_TOLERANCE = 0.01f; }