## A very simple player script for a player who can only move. extends Node2D @export var speed:float = 300 @export var move_action:GUIDEAction func _process(delta:float) -> void: # GUIDE already gives us a full 2D axis. We don't need to build it # ourselves using Input.get_vector. position += move_action.value_axis_2d.normalized() * speed * delta