@tool extends GUIDEIconRenderer @onready var _label:Label = %Label func supports(input:GUIDEInput) -> bool: return input is GUIDEInputKey func render(input:GUIDEInput) -> void: var key:Key = input.key var label_key:Key = DisplayServer.keyboard_get_label_from_physical(key) _label.text = OS.get_keycode_string(label_key).strip_edges() size = Vector2.ZERO call("queue_sort") func cache_key(input:GUIDEInput) -> String: return "ed6923d5-4115-44bd-b35e-2c4102ffc83e" + input.to_string()