// Copyright © Gamesmiths Guild. #if TOOLS using Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers.Bases; using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers; using Godot; namespace Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers; [Tool] internal sealed partial class OrResolverEditor : BooleanBinaryResolverEditorBase { public override string DisplayName => "Or"; public override string ResolverTypeId => "Or"; } #endif