using Godot; namespace PolarBears.PlayerControllerAddon; public partial class MantleSystem: Node3D { private RayCast3D _wallInFrontRaycast3D; public void Init(RayCast3D wallInFrontRaycast3D) { _wallInFrontRaycast3D = wallInFrontRaycast3D; } public void CheckWallInFront() { var collider = _wallInFrontRaycast3D.GetCollider(); if (collider != null) { GD.Print(_wallInFrontRaycast3D.GetCollisionPoint()); GD.Print(_wallInFrontRaycast3D.GetCollisionNormal()); } } }