# This component shows a progress bar for the hold time, indicating to the player # that they must keep touching the screen until something is placed. extends Node2D @export var spawn:GUIDEAction @onready var texture_progress_bar:TextureProgressBar = %TextureProgressBar func _ready(): visible = false # While the hold trigger is evaluating show the progress bar spawn.ongoing.connect(_show) # Once it is done, hide it again spawn.triggered.connect(_hide) # Same when it was cancelled spawn.cancelled.connect(_hide) func _show(): # show the indicator visible = true # move it to where we would spawn global_position = spawn.value_axis_2d # and update the progress bar texture_progress_bar.value = spawn.elapsed_seconds func _hide(): visible = false