[gd_resource type="AnimationNodeStateMachine" load_steps=6 format=3 uid="uid://3r5oeg0ho0d4"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_adm0b"] animation = &"hit1" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_73q32"] animation = &"idle" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_adm0b"] advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_7r4t3"] advance_mode = 2 advance_condition = &"on_hit" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_2u8w7"] break_loop_at_end = true switch_mode = 2 advance_mode = 2 [resource] states/Start/position = Vector2(100, 91) states/hit1/node = SubResource("AnimationNodeAnimation_adm0b") states/hit1/position = Vector2(511, 61) states/idle/node = SubResource("AnimationNodeAnimation_73q32") states/idle/position = Vector2(331, 91) transitions = ["Start", "idle", SubResource("AnimationNodeStateMachineTransition_adm0b"), "idle", "hit1", SubResource("AnimationNodeStateMachineTransition_7r4t3"), "hit1", "idle", SubResource("AnimationNodeStateMachineTransition_2u8w7")] graph_offset = Vector2(-82, -9)