using Godot; using GdUnit4; using static GdUnit4.Assertions; using Movementtests.interfaces; using Movementtests.systems.damage; namespace Movementtests.tests; [TestSuite, RequireGodotRuntime] public class PlayerControllerUnitTest { private PlayerController _player; [BeforeTest] public void SetupTest() { _player = new PlayerController(); _player._targetSpeed = 7.0f; _player._gravity = 9.8f; var rHealth = new RHealth(100.0f); _player.RHealth = rHealth; _player.CHealth = new CHealth { RHealth = rHealth, CurrentHealth = 100.0f }; } [AfterTest] public void CleanupTest() { _player?.Free(); } [TestCase] public void TestCalculateGravityForce() { _player.Weight = 3.0f; // gravity is 9.8f AssertFloat(_player.CalculateGravityForce()).IsEqualApprox(29.4f, 0.001f); } [TestCase] public void TestIsPlayerInputtingForward() { // Test Keyboard Input _player.InputDeviceChanged(false); _player.OnInputMoveKeyboard(Vector3.Forward); AssertBool(_player.IsPlayerInputtingForward()).IsTrue(); _player.OnInputMoveKeyboard(Vector3.Back); AssertBool(_player.IsPlayerInputtingForward()).IsFalse(); // Test Gamepad Input _player.InputDeviceChanged(true); _player.OnInputMove(new Vector3(0, 0, -1)); AssertBool(_player.IsPlayerInputtingForward()).IsTrue(); } [TestCase] public void TestSetVerticalVelocity() { _player.Velocity = new Vector3(1, 0, 2); _player.SetVerticalVelocity(5.0f); AssertVector(_player.Velocity).IsEqual(new Vector3(1, 5, 2)); } [TestCase] public void TestComputeHVelocityGround() { _player.Velocity = Vector3.Zero; _player.AccelerationFloor = 10.0f; float delta = 0.1f; Vector3 newVelocity = _player.ComputeHVelocity(delta, _player.AccelerationFloor, _player.DecelerationFloor, Vector3.Forward); AssertVector(newVelocity).IsEqual(new Vector3(0, 0, -7.0f)); } [TestCase] public void TestComputeHVelocityAir() { _player.Velocity = new Vector3(5, 0, 0); _player.AccelerationAir = 2.0f; _player.DecelerationAir = 2.0f; float delta = 0.5f; Vector3 newVelocity = _player.ComputeHVelocity(delta, _player.AccelerationAir, _player.DecelerationAir, Vector3.Zero); AssertVector(newVelocity).IsEqual(Vector3.Zero); } [TestCase] public void TestReduceHealth() { var damageRecord = new DamageRecord(Vector3.Zero, new RDamage(25.0f, EDamageTypes.Normal)); _player.ReduceHealth(_player, damageRecord); AssertFloat(_player.CHealth.CurrentHealth).IsEqual(75.0f); } [TestCase] public void TestEmpoweredActionsLeft() { var mockUi = new PlayerUi(); var dashIcons = new TextureRect[3] { new TextureRect(), new TextureRect(), new TextureRect() }; mockUi._dashIcons = dashIcons; _player.PlayerUi = mockUi; _player.EmpoweredActionsLeft = 2; AssertInt(_player.EmpoweredActionsLeft).IsEqual(2); AssertBool(dashIcons[0].Visible).IsTrue(); AssertBool(dashIcons[1].Visible).IsTrue(); AssertBool(dashIcons[2].Visible).IsFalse(); } [TestCase] public void TestDashCooldownTimeout() { _player._canDash = false; _player.DashCooldownTimeout(); AssertBool(_player._canDash).IsTrue(); } [TestCase] public void TestGetInputLocalHDirection() { _player.InputDeviceChanged(false); _player.OnInputMoveKeyboard(new Vector3(1, 0, 1)); Vector3 expected = new Vector3(1, 0, 1).Normalized(); AssertVector(_player.GetInputLocalHDirection()).IsEqualApprox(expected, new Vector3(0.001f, 0.001f, 0.001f)); } [TestCase] public void TestComputeKnockback() { var cKnockback = new CKnockback(); cKnockback.RKnockback = new RKnockback(10.0f); _player.CKnockback = cKnockback; var damageRecord = new DamageRecord(new Vector3(10, 0, 0), new RDamage(0, EDamageTypes.Normal)); var knockbackRecord = new KnockbackRecord(damageRecord, 1.0f); _player.GlobalPosition = Vector3.Zero; cKnockback.GlobalPosition = Vector3.Zero; _player.RegisterKnockback(knockbackRecord); Vector3 knockback = cKnockback.ComputeKnockback(); AssertVector(knockback).IsEqual(new Vector3(-10, 0, 0)); } }