// Copyright © Gamesmiths Guild. #if TOOLS using System; using Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers.Bases; using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers; using Godot; using ForgeVariant128 = Gamesmiths.Forge.Statescript.Variant128; using SysVector2 = System.Numerics.Vector2; using SysVector3 = System.Numerics.Vector3; using SysVector4 = System.Numerics.Vector4; namespace Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers; [Tool] internal sealed partial class ClampResolverEditor : NumericOrVectorTernaryResolverEditorBase { public override string DisplayName => "Clamp"; public override string ResolverTypeId => "Clamp"; protected override string FirstTitle => "Value:"; protected override string SecondTitle => "Min:"; protected override string ThirdTitle => "Max:"; protected override Type[] GetFirstFactoryExpectedTypes(Type expectedType) { return expectedType == typeof(ForgeVariant128) ? [typeof(int), typeof(float), typeof(double), typeof(SysVector2), typeof(SysVector3), typeof(SysVector4)] : [expectedType]; } protected override Type[] GetSecondFactoryExpectedTypes(Type expectedType) { return GetFirstFactoryExpectedTypes(expectedType); } } #endif