[gd_scene load_steps=5 format=3 uid="uid://ckm3d6k08a72u"] [ext_resource type="Script" uid="uid://iii3wfto4t5b" path="res://systems/weapon/WeaponSystem.cs" id="1_csqwk"] [ext_resource type="PackedScene" uid="uid://dbe5f0p6lvqtr" path="res://systems/tween_queue/tween_queue_system.tscn" id="2_x1nha"] [sub_resource type="CylinderShape3D" id="CylinderShape3D_avini"] height = 1.0 radius = 0.1 [sub_resource type="CylinderMesh" id="CylinderMesh_x1nha"] top_radius = 0.0 bottom_radius = 0.05 height = 1.0 [node name="Weapon" type="RigidBody3D"] collision_mask = 2 continuous_cd = true contact_monitor = true max_contacts_reported = 1 script = ExtResource("1_csqwk") [node name="TweenQueueSystem" parent="." instance=ExtResource("2_x1nha")] [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) shape = SubResource("CylinderShape3D_avini") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) mesh = SubResource("CylinderMesh_x1nha") [connection signal="body_entered" from="." to="." method="OnThrownWeaponReachesGround"]