[gd_scene load_steps=10 format=3 uid="uid://cmlud1hwkd6sv"] [ext_resource type="Script" uid="uid://cmvep0qi7qlvf" path="res://scenes/enemies/FlyingEnemy.cs" id="1_b46rq"] [ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://resource_definitions/RDamageModifier.cs" id="2_1bsgx"] [sub_resource type="Resource" id="Resource_2pnje"] script = ExtResource("2_1bsgx") metadata/_custom_type_script = "uid://b6y3ugfydvch0" [sub_resource type="Resource" id="Resource_1bsgx"] script = ExtResource("2_1bsgx") DamageType = 1 Modifier = 2.0 metadata/_custom_type_script = "uid://b6y3ugfydvch0" [sub_resource type="SphereShape3D" id="SphereShape3D_b46rq"] [sub_resource type="SphereMesh" id="SphereMesh_1bsgx"] [sub_resource type="SphereMesh" id="SphereMesh_4yfjf"] radius = 0.05 height = 0.1 radial_segments = 4 rings = 4 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4yfjf"] albedo_color = Color(0.06469653, 0.06469653, 0.06469653, 1) [sub_resource type="BoxShape3D" id="BoxShape3D_4yfjf"] size = Vector3(1, 1, 1.5) [node name="FlyingEnemy" type="CharacterBody3D"] collision_layer = 16 collision_mask = 273 motion_mode = 1 script = ExtResource("1_b46rq") DamageModifiers = Array[Object]([SubResource("Resource_2pnje"), SubResource("Resource_1bsgx")]) [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("SphereShape3D_b46rq") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] layers = 33 mesh = SubResource("SphereMesh_1bsgx") [node name="MeshInstance3D2" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.2, 0, -0.5) layers = 33 cast_shadow = 0 ignore_occlusion_culling = true mesh = SubResource("SphereMesh_4yfjf") surface_material_override/0 = SubResource("StandardMaterial3D_4yfjf") [node name="MeshInstance3D3" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.2, 0, -0.5) layers = 33 cast_shadow = 0 ignore_occlusion_culling = true mesh = SubResource("SphereMesh_4yfjf") surface_material_override/0 = SubResource("StandardMaterial3D_4yfjf") [node name="GroundDistance" type="RayCast3D" parent="."] target_position = Vector3(0, 0, 0) collision_mask = 272 [node name="DamageBox" type="Area3D" parent="."] collision_layer = 0 monitorable = false [node name="CollisionShape3D" type="CollisionShape3D" parent="DamageBox"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.75) shape = SubResource("BoxShape3D_4yfjf")