using Godot; using System; [GlobalClass] public partial class FlyingEnemyInputs : Resource { [Export(PropertyHint.Range, "0,10,0.1,or_greater")] public float Speed; [Export(PropertyHint.Range, "0,100,1,or_greater")] public float TargetHeight; public FlyingEnemyInputs() { Speed = 5.0f; TargetHeight = 50.0f; } public FlyingEnemyInputs(float speed, float targetHeight) { Speed = speed; TargetHeight = targetHeight; } }