[gd_scene load_steps=6 format=3 uid="uid://dxt0e2ugmttqq"] [ext_resource type="Script" uid="uid://bn7sc6id7n166" path="res://scenes/enemies/FirstEnemy.cs" id="1_4yfjf"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_62kkh"] [sub_resource type="CapsuleMesh" id="CapsuleMesh_3uydm"] [sub_resource type="SphereMesh" id="SphereMesh_4yfjf"] radius = 0.05 height = 0.1 radial_segments = 4 rings = 4 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4yfjf"] albedo_color = Color(0.06469653, 0.06469653, 0.06469653, 1) [node name="CharacterBody3D" type="CharacterBody3D"] collision_layer = 16 collision_mask = 273 script = ExtResource("1_4yfjf") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) shape = SubResource("CapsuleShape3D_62kkh") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) layers = 33 mesh = SubResource("CapsuleMesh_3uydm") [node name="MeshInstance3D2" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.2, 1.5, -0.5) layers = 33 cast_shadow = 0 ignore_occlusion_culling = true mesh = SubResource("SphereMesh_4yfjf") surface_material_override/0 = SubResource("StandardMaterial3D_4yfjf") [node name="MeshInstance3D3" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.2, 1.5, -0.5) layers = 33 cast_shadow = 0 ignore_occlusion_culling = true mesh = SubResource("SphereMesh_4yfjf") surface_material_override/0 = SubResource("StandardMaterial3D_4yfjf") [node name="WallInFrontRayCast" type="RayCast3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0) target_position = Vector3(0, 0, -1.5) collision_mask = 272