using Gamesmiths.Forge.Attributes; namespace Movementtests.scenes.player_controller.scripts; public class PlayerAttributeSet : AttributeSet { public EntityAttribute Health { get; } public EntityAttribute Mana { get; } public EntityAttribute Strength { get; } public EntityAttribute Speed { get; } public PlayerAttributeSet() { // Initialize the attributes with the current, min and max values. Health = InitializeAttribute(nameof(Health), 100, 0, 150); Mana = InitializeAttribute(nameof(Mana), 100, 0, 100); Strength = InitializeAttribute(nameof(Strength), 10, 0, 99); Speed = InitializeAttribute(nameof(Speed), 5, 0, 10); } }