## An assertion tool to verify for Godot runtime errors like assert() and push notifications like push_error(). @abstract class_name GdUnitGodotErrorAssert extends GdUnitAssert ## Verifies that the current value is null. @abstract func is_null() -> GdUnitGodotErrorAssert ## Verifies that the current value is not null. @abstract func is_not_null() -> GdUnitGodotErrorAssert ## Verifies that the current value is equal to the given one. @abstract func is_equal(expected: Variant) -> GdUnitGodotErrorAssert ## Verifies that the current value is not equal to expected one. @abstract func is_not_equal(expected: Variant) -> GdUnitGodotErrorAssert ## Overrides the default failure message by given custom message. @abstract func override_failure_message(message: String) -> GdUnitGodotErrorAssert ## Appends a custom message to the failure message. @abstract func append_failure_message(message: String) -> GdUnitGodotErrorAssert ## Verifies if the executed code runs without any runtime errors ## Usage: ## [codeblock] ## await assert_error().is_success() ## [/codeblock] @abstract func is_success() -> GdUnitGodotErrorAssert ## Verifies if the executed code runs into a runtime error ## Usage: ## [codeblock] ## await assert_error().is_runtime_error() ## [/codeblock] @abstract func is_runtime_error(expected_error: Variant) -> GdUnitGodotErrorAssert ## Verifies if the executed code has a push_warning() used ## Usage: ## [codeblock] ## await assert_error().is_push_warning() ## [/codeblock] @abstract func is_push_warning(expected_warning: Variant) -> GdUnitGodotErrorAssert ## Verifies if the executed code has a push_error() used ## Usage: ## [codeblock] ## await assert_error().is_push_error() ## [/codeblock] @abstract func is_push_error(expected_error: Variant) -> GdUnitGodotErrorAssert