extends Node2D @export var keyboard_and_mouse:GUIDEMappingContext @export var controller:GUIDEMappingContext @export var switch_to_controller:GUIDEAction @export var switch_to_keyboard_and_mouse:GUIDEAction func _ready(): # enable controller at the start GUIDE.enable_mapping_context(controller) # Switch the control scheme depending on the input. switch_to_controller.triggered \ .connect(func(): GUIDE.enable_mapping_context(controller, true)) switch_to_keyboard_and_mouse.triggered \ .connect(func(): GUIDE.enable_mapping_context(keyboard_and_mouse, true))