@tool class_name GUIDEInputTouchAxis1D extends GUIDEInputTouchAxisBase enum GUIDEInputTouchAxis { X, Y } @export var axis:GUIDEInputTouchAxis: set(value): if value == axis: return axis = value emit_changed() func is_same_as(other:GUIDEInput): return other is GUIDEInputTouchAxis1D and \ other.finger_count == finger_count and \ other.finger_index == finger_index and \ other.axis == axis func _apply_value(value:Vector2): match axis: GUIDEInputTouchAxis.X: _value = Vector3(value.x, 0, 0) GUIDEInputTouchAxis.Y: _value = Vector3(value.y, 0, 0) func _to_string(): return "(GUIDEInputTouchAxis1D finger_count=" + str(finger_count) + \ " finger_index=" + str(finger_index) +" axis=" + ("X" if axis == GUIDEInputTouchAxis.X else "Y") + ")" func _editor_name() -> String: return "Touch Axis1D" func _editor_description() -> String: return "Relative movement of a touching finger on a single axis." func _native_value_type() -> GUIDEAction.GUIDEActionValueType: return GUIDEAction.GUIDEActionValueType.AXIS_1D