[gd_resource type="ShaderMaterial" load_steps=8 format=3 uid="uid://bibpkiinj8gq7"] [ext_resource type="Shader" uid="uid://l11jog608jo1" path="res://assets/water/water.gdshader" id="1_441rt"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_441rt"] noise_type = 3 fractal_type = 2 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_qceba"] noise = SubResource("FastNoiseLite_441rt") seamless = true as_normal_map = true bump_strength = 6.9 [sub_resource type="FastNoiseLite" id="FastNoiseLite_v5uja"] noise_type = 3 seed = 10 fractal_type = 2 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_oqpjr"] noise = SubResource("FastNoiseLite_v5uja") seamless = true as_normal_map = true bump_strength = 2.4 [sub_resource type="FastNoiseLite" id="FastNoiseLite_qceba"] fractal_octaves = 3 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_v5uja"] noise = SubResource("FastNoiseLite_qceba") seamless = true [resource] render_priority = 0 shader = ExtResource("1_441rt") shader_parameter/albedo = Color(0, 0.32156864, 0.43137255, 1) shader_parameter/albedo2 = Color(0.23849446, 0.558395, 0.6758933, 1) shader_parameter/metallic = 0.01999999955296 shader_parameter/roughness = 0.01999999955296 shader_parameter/texture_normal = SubResource("NoiseTexture2D_qceba") shader_parameter/texture_normal2 = SubResource("NoiseTexture2D_oqpjr") shader_parameter/wave_direction = Vector2(2, 0) shader_parameter/wave_direction2 = Vector2(0, 1) shader_parameter/time_scale = 0.0249999994412 shader_parameter/color_deep = Color(0, 0.32156864, 0.43137255, 1) shader_parameter/color_shallow = Color(0.37512296, 0.8792228, 0.9831924, 1) shader_parameter/beers_law = 0.01 shader_parameter/depth_offset = -0.75 shader_parameter/depth_color_change = 73.16 shader_parameter/edge_scale = 0.395 shader_parameter/near = 1.0 shader_parameter/far = 100.0 shader_parameter/edge_color = Color(0.816028, 0.99999994, 0.9852888, 1) shader_parameter/waves = SubResource("NoiseTexture2D_v5uja") shader_parameter/noise_scale = 10.0 shader_parameter/height_scale = 0.1