// Copyright © Gamesmiths Guild.
namespace Gamesmiths.Forge.Godot.Nodes;
public enum EffectTriggerMode
{
///
/// Add effects when entering the area.
///
OnEnter = 0,
///
/// Add effects when exiting the area.
///
OnExit = 1,
///
/// Add effects when entering the area and removes when exiting it.
///
OnStay = 2,
}