// Copyright © Gamesmiths Guild. #if TOOLS using Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers.Bases; using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers; using Godot; namespace Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers; [Tool] internal sealed partial class Log10ResolverEditor : ScalarUnaryResolverEditorBase { public override string DisplayName => "Log10"; public override string ResolverTypeId => "Log10"; } #endif