extends LevelListManager func set_current_level_id(value : int) -> void: super.set_current_level_id(value) GameState.level_reached(value) func get_current_level_id() -> int: current_level_id = GameState.get_current_level() if force_level == -1 else force_level return current_level_id func _advance_level() -> bool: var _advanced := super._advance_level() GameState.set_current_level(current_level_id) return _advanced