[gd_scene format=3 uid="uid://0ysqmqphq6mq"] [ext_resource type="Script" uid="uid://dtkdrnsmlwm67" path="res://systems/head/HeadSystem.cs" id="1_8abgy"] [ext_resource type="ArrayMesh" uid="uid://ckr26s4e3fj1m" path="res://assets/swords/resources/fp_sword23.tres" id="2_c5qep"] [ext_resource type="ArrayMesh" uid="uid://dogiv0piqfmfu" path="res://assets/swords/resources/fp_sword20.tres" id="3_1ay6d"] [ext_resource type="AnimationNodeBlendTree" uid="uid://c26yvcyyyj811" path="res://systems/head/fp_blend_tree.tres" id="3_r0h40"] [ext_resource type="Script" uid="uid://dnlxsrumw6ygp" path="res://addons/shaker/src/Vector3/shaker_component3D.gd" id="3_ubhf8"] [ext_resource type="Script" uid="uid://0tu2q57qqu4s" path="res://addons/shaker/data/Vector3/BaseShakerType3D.gd" id="4_1ay6d"] [ext_resource type="Script" uid="uid://ptaespkh1sk2" path="res://addons/shaker/data/Vector3/ShakerTypeNoiseShake3D.gd" id="5_sdjj3"] [ext_resource type="Script" uid="uid://mlwdmecg12xd" path="res://addons/shaker/data/Vector3/ShakerPreset3D.gd" id="6_ll12k"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_ubhf8"] frequency = 0.15 fractal_octaves = 1 [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_1ay6d"] noise = SubResource("FastNoiseLite_ubhf8") [sub_resource type="Resource" id="Resource_sdjj3"] script = ExtResource("5_sdjj3") noise_texture = SubResource("NoiseTexture3D_1ay6d") amplitude = Vector3(0.1, 0.1, 0.1) metadata/_custom_type_script = "uid://ptaespkh1sk2" [sub_resource type="FastNoiseLite" id="FastNoiseLite_sdjj3"] frequency = 0.1 [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_ll12k"] noise = SubResource("FastNoiseLite_sdjj3") [sub_resource type="Resource" id="Resource_dvot2"] script = ExtResource("5_sdjj3") noise_texture = SubResource("NoiseTexture3D_ll12k") amplitude = Vector3(0.02, 0.02, 0.02) metadata/_custom_type_script = "uid://ptaespkh1sk2" [sub_resource type="Resource" id="Resource_60ouj"] script = ExtResource("6_ll12k") PositionShake = Array[ExtResource("4_1ay6d")]([SubResource("Resource_sdjj3")]) RotationShake = Array[ExtResource("4_1ay6d")]([SubResource("Resource_dvot2")]) metadata/_custom_type_script = "uid://mlwdmecg12xd" [sub_resource type="FastNoiseLite" id="FastNoiseLite_1ay6d"] frequency = 0.02 fractal_octaves = 1 [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_sdjj3"] noise = SubResource("FastNoiseLite_1ay6d") [sub_resource type="Resource" id="Resource_ll12k"] script = ExtResource("5_sdjj3") noise_texture = SubResource("NoiseTexture3D_sdjj3") amplitude = Vector3(0.2, 0, 0) metadata/_custom_type_script = "uid://ptaespkh1sk2" [sub_resource type="FastNoiseLite" id="FastNoiseLite_ll12k"] frequency = 0.02 fractal_octaves = 1 [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_se3kf"] noise = SubResource("FastNoiseLite_ll12k") [sub_resource type="Resource" id="Resource_0k6hv"] script = ExtResource("5_sdjj3") noise_texture = SubResource("NoiseTexture3D_se3kf") amplitude = Vector3(0.1, 0.2, 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= true tracks/0/path = NodePath("..:rotation") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.3), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector3(0, 0, 0.00011616433), Vector3(-0.5235988, 0, 0), Vector3(0, 0, 0)] } [sub_resource type="Animation" id="Animation_ll12k"] resource_name = "parry" length = 0.3 step = 0.016666668 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("../../FPRig/Parry:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.083333336, 0.13333334, 0.16666667, 0.20000002, 0.3), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 0, "values": [Vector3(-0.22145952, -0.19867475, -1.3653086), Vector3(0.08582078, -0.10871372, -0.57329714), Vector3(0.23993218, -0.07025133, -0.8836378), Vector3(0.2783246, -0.07025109, -0.9678366), Vector3(0.2897812, -0.07025109, -0.8572479), Vector3(-0.22145952, -0.19867475, -1.3653086)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("../../FPRig/Sword:position") tracks/1/interp = 2 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.06666667, 0.15, 0.21666668, 0.3), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 0, "values": [Vector3(0.53640664, -0.7880347, -1.9288678), Vector3(0.35144368, -0.7880347, -0.88497114), Vector3(0.87958574, -0.7880347, -1.4807583), Vector3(0.87958574, -0.7880347, -1.4807583), Vector3(0.53640664, -0.7880347, -1.9288678)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("../../FPRig/Sword:rotation") tracks/2/interp = 2 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.06666667, 0.15, 0.21666668, 0.3), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 0, "values": [Vector3(-0.083978735, -1.136043, 0.19867715), Vector3(0.012032291, -1.1376454, 0.24317425), Vector3(0.012032287, -1.8018653, 0.24317427), Vector3(0.012032287, -1.8018653, 0.24317427), Vector3(-0.083978735, -1.136043, 0.19867715)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("..:rotation") tracks/3/interp = 2 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 0.016666666, 0.1, 0.16666667, 0.2, 0.3), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 0, "values": [Vector3(0, 0, 0), Vector3(0, 0, 0), Vector3(0, 0, 0.05235988), Vector3(0, -0.05235988, -0.10471976), Vector3(0, 0.02617994, 0.05235988), Vector3(0, 0, 0)] } tracks/4/type = "method" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("../..") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0.06666667, 0.18333334), "transitions": PackedFloat32Array(1, 1), "values": [{ "args": [], "method": &"OnParryboxActivated" }, { "args": [], "method": &"OnParryboxDeactivated" }] } tracks/5/type = "bezier" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("../../FPRig/Parry:rotation:x") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "handle_modes": PackedInt32Array(0, 0, 2, 2, 2, 0), "points": PackedFloat32Array(0.9350104, -0.15, 0, 0.033333335, 0.17374629, 0.98194534, -0.01666667, 0.016720235, 0, 0, 1.4891908, -0.03333334, -0.06340563, 0, 0, 1.5010982, -0.005555555, 0, 0, 0, 1.3694806, -0.008333336, 0.021936258, 0, 0, 0.9350104, -0.03333333, 0.17374629, 0.033333335, 0.17374629), "times": PackedFloat32Array(0, 0.083333336, 0.13333334, 0.16666667, 0.21666668, 0.3) } tracks/6/type = "bezier" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("../../FPRig/Parry:rotation:y") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "handle_modes": PackedInt32Array(0, 0, 2, 2, 2, 0), "points": PackedFloat32Array(3.0957325, -0.15, 0, 0.05, -0.045176744, 2.8761902, -0.033333335, 0.30117726, 0, 0, 2.9792244, -0.03333334, -0.25362277, 0, 0, 2.9158187, -0.016666666, 0.11096001, 0, 0, 2.8365617, -0.01666668, -0.18834376, 0, 0, 3.0957325, -0.050000012, -0.21161652, 0.05, -0.045176744), "times": PackedFloat32Array(0, 0.083333336, 0.13333334, 0.16666667, 0.21666668, 0.3) } tracks/7/type = "bezier" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("../../FPRig/Parry:rotation:z") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "handle_modes": PackedInt32Array(0, 0, 2, 2, 2, 0), "points": PackedFloat32Array(-1.9789876, -0.15, 0, 0.016666668, 0.6069969, -1.5225792, -0.01666667, 0.26527464, 0, 0, -0.9026986, -0.011111112, -0.101292565, 0, 0, -0.90269864, -0.005555555, 9.934108e-09, 0, 0, -1.642684, -0.008333336, 0.1233309, 0, 0, -1.9789876, -0.050000012, 0.13937998, 0.016666668, 0.6069969), "times": PackedFloat32Array(0, 0.083333336, 0.13333334, 0.16666667, 0.21666668, 0.3) } tracks/8/type = "value" tracks/8/imported = false tracks/8/enabled = true tracks/8/path = NodePath("../../FPRig/Parry:scale") tracks/8/interp = 2 tracks/8/loop_wrap = true tracks/8/keys = { "times": PackedFloat32Array(0, 0.083333336, 0.13333334, 0.16666667, 0.3), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 0, "values": [Vector3(1, 1, 1), Vector3(1.2, 1.2, 1.2), Vector3(1.65, 1, 1), Vector3(1, 1, 1), Vector3(1, 1, 1)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_0hyrq"] _data = { &"RESET": SubResource("Animation_urko7"), &"die": SubResource("Animation_sdjj3"), &"hit1": SubResource("Animation_r0h40"), &"idle": SubResource("Animation_0hyrq"), &"jump_end": SubResource("Animation_1ay6d"), &"jump_start": SubResource("Animation_ubhf8"), &"mantle": SubResource("Animation_8abgy"), &"parry": SubResource("Animation_ll12k") } [node name="HeadSystem" type="Node3D" unique_id=2067407038] script = ExtResource("1_8abgy") WeaponMoveRotation = 20.0 DisplacedWeaponSway = 1.0 DisplacedWeaponAdjustmentSpeed = 8.0 [node name="FPRig" type="Node3D" parent="." unique_id=922968399] transform = Transform3D(0.9999998, 0, 0, 0, 1.0000002, 0, 0, 0, 1.0000002, 0, 0, 0) [node name="Sword" type="Node3D" parent="FPRig" unique_id=1946191657] transform = Transform3D(0.42791694, -0.008550272, -0.9037781, 0.19667713, 0.9768738, 0.0838801, 0.88215953, -0.2136461, 0.41970265, 0.53640664, -0.7880347, -1.9288678) [node name="SwordMesh" type="MeshInstance3D" parent="FPRig/Sword" unique_id=1887561286] transform = Transform3D(1, 0, 0, 0, 0.99999994, 0, 0, 0, 1, 0, 0, 0) cast_shadow = 0 mesh = ExtResource("2_c5qep") [node name="Parry" type="Node3D" parent="FPRig" unique_id=1218775403] transform = Transform3D(0.43521196, -1.1178209, 0.03266725, -0.65402746, -0.2828554, -0.96552634, 0.9071047, 0.33236945, -0.711823, -0.22145952, -0.19867475, -1.3653086) [node name="ParryMesh" type="MeshInstance3D" parent="FPRig/Parry" unique_id=1993291456] mesh = ExtResource("3_1ay6d") [node name="CameraSmooth" type="Node3D" parent="." unique_id=2072010960] transform = Transform3D(0.9999998, -0.00011616429, 0, 0.00011616431, 0.99999964, 0, 0, 0, 0.99999976, 0, 0, 0) [node name="Camera3D" type="Camera3D" parent="CameraSmooth" unique_id=544372058] transform = Transform3D(1, 0, 0, 0, 1.0000002, 0, 0, 0, 1.0000001, 0, 0, 0) current = true fov = 90.0 [node name="OnGetHitShaker" type="Node3D" parent="CameraSmooth/Camera3D" unique_id=1644568585] transform = Transform3D(1, 0, 0, -7.275958e-12, 0.99999976, 0, 0, 0, 0.99999976, 0, 1.8626451e-09, 3.7252903e-09) script = ExtResource("3_ubhf8") intensity = 1.2 duration = 0.5 fade_in = 0.06470415 fade_out = 0.46651623 shakerPreset = SubResource("Resource_60ouj") metadata/_custom_type_script = "uid://dnlxsrumw6ygp" [node name="OnHitShaker" type="Node3D" parent="CameraSmooth/Camera3D" unique_id=1445921461] transform = Transform3D(1, 0, 0, -7.275958e-12, 0.99999976, 0, 0, 0, 0.99999976, 0, 1.8626451e-09, 3.7252903e-09) script = ExtResource("3_ubhf8") duration = 0.3 fade_in = 0.041234624 fade_out = 0.5547845 shakerPreset = SubResource("Resource_se3kf") metadata/_custom_type_script = "uid://dnlxsrumw6ygp" [node name="CameraAnchor" type="Marker3D" parent="." unique_id=1554357312] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1831491746] root_node = NodePath("../CameraSmooth/Camera3D") libraries/ = SubResource("AnimationLibrary_0hyrq") [node name="AnimationTree" type="AnimationTree" parent="." unique_id=1817901670] root_node = NodePath("../CameraSmooth/Camera3D") tree_root = ExtResource("3_r0h40") anim_player = NodePath("../AnimationPlayer") parameters/OnHit/active = false parameters/OnHit/internal_active = false parameters/OnHit/request = 0 parameters/OnJumpStart/active = false parameters/OnJumpStart/internal_active = false parameters/OnJumpStart/request = 0 parameters/OnJumpEnd/active = false parameters/OnJumpEnd/internal_active = false parameters/OnJumpEnd/request = 0 parameters/OnMantle/active = false parameters/OnMantle/internal_active = false parameters/OnMantle/request = 0 parameters/OnDie/active = false parameters/OnDie/internal_active = false parameters/OnDie/request = 0 parameters/OnParry/active = false parameters/OnParry/internal_active = false parameters/OnParry/request = 0 [connection signal="GotHit" from="." to="CameraSmooth/Camera3D/OnGetHitShaker" method="play_shake"] [connection signal="HitTarget" from="." to="CameraSmooth/Camera3D/OnHitShaker" method="play_shake"]