using Godot; using System; using Movementtests.systems.damage; [GlobalClass, Icon("res://assets/ui/IconGodotNode/white/icon_skull.png")] public partial class RDamage : Resource { [Export(PropertyHint.Range, "0,10,0.1,or_greater")] public float DamageDealt { get; set;} [Export] public EDamageTypes DamageType { get; set;} public RDamage() : this(1.0f, EDamageTypes.Normal) {} public RDamage(float damageDealt, EDamageTypes damageType) { DamageDealt = damageDealt; DamageType = damageType; } }