// Copyright © Gamesmiths Guild.
using System;
using Gamesmiths.Forge.Core;
using Gamesmiths.Forge.Statescript;
using Gamesmiths.Forge.Statescript.Properties;
using Godot;
using ForgeNode = Gamesmiths.Forge.Statescript.Node;
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
///
/// Resolver resource that binds a node property to a graph variable by name.
///
[Tool]
[GlobalClass]
public partial class VariableResolverResource : StatescriptResolverResource
{
///
public override string ResolverTypeId => "Variable";
///
/// Gets or sets the name of the graph variable to bind to.
///
[Export]
public string VariableName { get; set; } = string.Empty;
///
public override void BindInput(Graph graph, ForgeNode runtimeNode, string nodeId, byte index)
{
if (string.IsNullOrEmpty(VariableName))
{
return;
}
runtimeNode.BindInput(index, new StringKey(VariableName));
}
///
public override void BindOutput(ForgeNode runtimeNode, byte index)
{
if (string.IsNullOrEmpty(VariableName))
{
return;
}
runtimeNode.BindOutput(index, new StringKey(VariableName));
}
///
public override IPropertyResolver BuildResolver(Graph graph)
{
if (string.IsNullOrEmpty(VariableName))
{
return new VariantResolver(default, typeof(int));
}
Type? variableType = FindGraphVariableType(graph, VariableName);
return new VariableResolver(new StringKey(VariableName), variableType ?? typeof(int));
}
private static Type? FindGraphVariableType(Graph graph, string variableName)
{
var key = new StringKey(variableName);
foreach (VariableDefinition def in graph.VariableDefinitions.VariableDefinitions)
{
if (def.Name == key)
{
return def.ValueType;
}
}
foreach (ArrayVariableDefinition definition in graph.VariableDefinitions.ArrayVariableDefinitions)
{
if (definition.Name == key)
{
return definition.ElementType;
}
}
return null;
}
}