// Copyright © Gamesmiths Guild.
using System;
using Gamesmiths.Forge.Core;
using Gamesmiths.Forge.Statescript;
using Gamesmiths.Forge.Statescript.Properties;
using Godot;
using ForgeNode = Gamesmiths.Forge.Statescript.Node;
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
///
/// Resolver resource that binds a node property to an entity's shared variable by name. At runtime the value is read
/// from the bag, which is populated from the entity's
/// .
///
[Tool]
[GlobalClass]
public partial class SharedVariableResolverResource : StatescriptResolverResource
{
///
public override string ResolverTypeId => "SharedVariable";
///
/// Gets or sets the resource path of the that defines the variable.
///
[Export]
public string SharedVariableSetPath { get; set; } = string.Empty;
///
/// Gets or sets the name of the shared variable to bind to.
///
[Export]
public string VariableName { get; set; } = string.Empty;
///
/// Gets or sets the expected type of the shared variable.
///
[Export]
public StatescriptVariableType VariableType { get; set; } = StatescriptVariableType.Int;
///
public override void BindInput(Graph graph, ForgeNode runtimeNode, string nodeId, byte index)
{
if (string.IsNullOrEmpty(VariableName))
{
return;
}
Type clrType = StatescriptVariableTypeConverter.ToSystemType(VariableType);
var propertyName = new StringKey($"__shared_{nodeId}_{index}");
graph.VariableDefinitions.DefineProperty(
propertyName,
new SharedVariableResolver(new StringKey(VariableName), clrType));
runtimeNode.BindInput(index, propertyName);
}
///
public override void BindOutput(ForgeNode runtimeNode, byte index)
{
if (string.IsNullOrEmpty(VariableName))
{
return;
}
runtimeNode.BindOutput(index, new StringKey(VariableName), VariableScope.Shared);
}
///
public override IPropertyResolver BuildResolver(Graph graph)
{
if (string.IsNullOrEmpty(VariableName))
{
return new VariantResolver(default, typeof(int));
}
Type clrType = StatescriptVariableTypeConverter.ToSystemType(VariableType);
return new SharedVariableResolver(new StringKey(VariableName), clrType);
}
}