// Copyright © Gamesmiths Guild. using Gamesmiths.Forge.Godot.Resources.Statescript; using Godot; using Godot.Collections; namespace Gamesmiths.Forge.Godot.Resources; /// /// Resource representing a single shared variable definition for an entity, including name, type, and initial value. /// [Tool] [GlobalClass] public partial class ForgeSharedVariableDefinition : Resource { /// /// Gets or sets the name of this shared variable. /// [Export] public string VariableName { get; set; } = string.Empty; /// /// Gets or sets the type of this shared variable. /// [Export] public StatescriptVariableType VariableType { get; set; } = StatescriptVariableType.Int; /// /// Gets or sets a value indicating whether this is an array variable. /// [Export] public bool IsArray { get; set; } /// /// Gets or sets the initial value of this shared variable, stored as a Godot variant. /// For non-array variables, this is a single value. Ignored when is true. /// [Export] public Variant InitialValue { get; set; } /// /// Gets or sets the initial values for array variables. /// Each element is stored as a Godot variant. Only used when is true. /// [Export] public Array InitialArrayValues { get; set; } = []; }