## Our player. The player has no knowledge about input schemes, it just ## reacts to actions triggering. extends Node2D @export var speed:float = 200 @export var move_action:GUIDEAction @export var shoot_action:GUIDEAction @export var fireball_scene:PackedScene func _ready(): shoot_action.triggered.connect(_shoot_fireball) func _process(delta:float) -> void: position += move_action.value_axis_2d.normalized() * speed * delta func _shoot_fireball(): var fireball = fireball_scene.instantiate() fireball.direction = Vector2.UP get_parent().add_child(fireball) fireball.global_transform = global_transform