// Copyright © Gamesmiths Guild. #if TOOLS using Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers.Bases; using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers; using Godot; namespace Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers; [Tool] internal sealed partial class LengthResolverEditor : VectorOrQuaternionUnaryFloatResolverEditorBase { public override string DisplayName => "Length"; public override string ResolverTypeId => "Length"; } #endif