@tool ## A trigger that activates when the input is pushed down. Will only emit a ## trigger event once. Holding the input will not trigger further events. class_name GUIDETriggerPressed extends GUIDETrigger func _update_state(input:Vector3, delta:float, value_type:GUIDEAction.GUIDEActionValueType) -> GUIDETriggerState: if _is_actuated(input, value_type): if not _is_actuated(_last_value, value_type): return GUIDETriggerState.TRIGGERED return GUIDETriggerState.NONE func _editor_name() -> String: return "Pressed" func _editor_description() -> String: return "Fires once, when the input exceeds actuation threshold. Holding the input\n" + \ "will not fire additional triggers."