using Gamesmiths.Forge.Attributes; namespace Movementtests.scenes.enemies; public class EnemyAttributeSet : AttributeSet { public EntityAttribute Health { get; } public EntityAttribute Strength { get; } public EntityAttribute Speed { get; } public EnemyAttributeSet() { Health = InitializeAttribute(nameof(Health), 100, 0, 150); Strength = InitializeAttribute(nameof(Strength), 10, 0, 99); Speed = InitializeAttribute(nameof(Speed), 5, 0, 10); } }